Game Revenue Acquisition Mode

  1. Generate tokens through the level: To perform the dungeon task, the dungeon requires a ticket to pass, and the ticket is World$. Due to the different difficulties, the income and ticket costs are also different, and five dungeon challenges can be performed every day.

  2. Land income: Players can freely build houses after purchasing land. After purchasing land, they can freely choose the location of the land. The closer the location is to the central gathering area, the greater the appreciation rate, and the house will have an appreciation function and other ways to use it. Such as: advertisements, slogans, publicity purposes, etc., token rewards can be obtained through various channels.

  3. Architectural rating: An architectural aesthetics competition will be held in the game, which will be voted by all house holders, and the winner will be rewarded with tokens. ( All tokens obtained from land sales and NFTs will be destroyed.)

4.Powerups and character levels will be upgraded with World$tokens.

5.All in-game consumption will be destroyed. When the total amount of tokens remaining is 40000000$, the destruction will be stopped.

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